New guy into Unity so I might be missing something really basic.
I've installed the latest version of Unity(2019.2.17f1) and the latest Oculus Integration(v13) from the asset store. I've opened the HandsInteractionTrainScene example scene and build it out to my Oculus quest. I can see that the hand meshes updates just fine, however the touch points(small spheres on the finger tips) are not updating in realtime, but only when the hand loses tracking and comes back. I've done some backwards searching as far as I can see, the issue is the FixedUpdate of the OVRSkeleton class is not actually updating the capsules positions to correspond to the hand tracking. Any idea how to fix this issue?