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Help with 360 video rendering in Unity with Oculus

rr_106
Honored Guest

Hi, I am a developer who is making a prototype with VR in a games engine called Unity and I would like to make 360 videos work in VR.

So I followed a 360 video tutorial from a Youtuber called Valem and I wanted to do something like that in my VR project. I am using the latest Oculus Integration Set and Unity 2018.3.8f1, Oculus Package (1.24).

I have downloaded a 360 video from YouTube and followed the tutorial. First thing I notice is that the downloaded video is rendered weirdly,


Can someone explain why my video looks like this?

Post image


I would like to fix my 360 video in Unity so that the video can be truly 360, not split like one eye is looking normal and one is sideways. 


n7uhio6y7vbb.png

This is my render texture and material that I have used

gzs8e0m5v2lh.png


The game window shows different views like one eye showing normally and the other is sideways.


I would appreciate any help for fixing it


Regards


Remo

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