03-15-2020 05:59 AM
03-16-2020 06:35 AM
03-16-2020 08:56 AM
MikeF said:
no, asked 100 times over. not going to happen.
04-02-2020 08:10 AM
04-02-2020 08:14 AM
@Jame1s On the Rift S, you can double press the menu button on the right controller and it will do exactly that. I'm not sure about other HMDs.
Jame1s said:
Is there a way to turn on the pass through camera for a bit to reorient myself in my room or to grab something really quickly?
04-02-2020 10:15 AM
01-15-2021 02:28 PM
04-22-2021 09:58 PM
Hey, any update on whether you were able to use passthrough with unity? I am currently working on a project that would greatly benefit from this. It won't stream to my phone too. Also, I have the oculus quest 2 so not sure if there have been any recent updates that may have changed this.
05-29-2022 02:39 PM - edited 05-29-2022 02:53 PM
Now it is possible to enable passthrough in Unity, there is an excellent tutorial on the official webpage: https://developer.oculus.com/documentation/unity/unity-passthrough/?locale=es_ES
But for now (and it seems that it will be forever), the only thing you can do is underlay or overlay the camera projection. The images cannot be touched/accessed from the code. It is neither possible to post-process them because the overlay/underlay are combined in a safe and separate stage by the compositor (As far as I understood). At least for the Quest 2 devices.
What I am not 100% sure about is, and it is the reason why I reached this post, if it is possible to access/postprocess the images using the Oculus Rift S. I did it with Valve Index headset using SteamVR and OpenVR SDK. Oculus Rift is stated to be compatible with SteamVR, but I don't know if the passthrough is hindered somewhere in the low-level driver.
Any update on this by mid-2022?
UPDATE:
Sadly, it seems that passthrough won't work on Oculus Rift https://forums.oculusvr.com/t5/Unity-VR-Development/When-will-the-passthrough-v31-SDK-be-available-f...