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Oculus doesn't track in a dark space

mariomaguemariomague Posts: 1
NerveGear
I wansnt sure where to post this, I mean, it isnt an issue or like that but it taked my attention, I don't know how the tracking works in the Oculus rift s, but I'm aware that in a space that is very dim or dark it doesn't track well, so, I was thinking about if in a next version of the Oculus they would incorpore a light in the Oculus itself, I mean, not a light that is annoying or like that, im talking about an infrared light, or like that, cause those one's are only sensible by the camera and not the human eye, so, if the tracking works with the light that is in the space, the Oculus having a light itself would be nice(? I think

I'm not an engineer, or like that, but I did build a camera that has ""nightvision"" cause it has a infrared light built in, nothing weird, but I was curious if that would be the answer with the Oculus tracking in a place without any light

Comments

  • technotictechnotic Posts: 13 Oculus Start Member
    Insight tracking works by identifying points in space of its view. by tracking these points, it's able to determine your movements in relation to them. for the controllers, LEDs are integrated into them to allow tracking rotation, position, etc. While the controllers can be tracked without light, the headset can't identify and track points in space. Infrared light works well for the tracking, actually. I currently have an IR emitter designed for use with outdoor security cameras. I have it aimed sat the ceiling and the light reflects and bounces around to fill the play space quite well. this allows me to play in an otherwise dark room.

    Personally, I'd like to see the option for an external sensor with difused infrared emitter built in that helps maintain precise tracking,even when the headset can't see the controllers, and also provide ambient lighting for tracking. I'm sure they will have some better tech in the next major device update.
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