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Enabling Oculus Quest's Hand Tracking in Unity XR Interaction Toolkit?

jormajejormaje Posts: 10
NerveGear
edited March 19 in Answers
XRCameraRig is supposed to replace OVRCameraRig but OVRCameraRig is the only place where you can set hand tracking support ("Hands only" or "Controllers and hands"). That option is not available on XRRig so even including hands the app is recognized by Oculus Quest as a "controllers only" app.
  • How can I use hands in a UnityXR app?
  • If it's not possible, will it be possible in the future?
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