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GFX Upload Texture causing jutter

GigaSoraGigaSora Posts: 34 Oculus Start Member
Hey guys,

Working with Oculus Go here and I was wondering if anyone in the community has had success in reducing the frame rate hitch upon loading an avatar. It is (partly) caused by a spike in gfx.uploadtexture and I was basically wondering if there's a way to lower this hit? It ends up taking 40ms or so. Let me know.
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