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SkinnedMeshRenderer material from OVRHand prefab is overwritten every frame
I want to change the main material from the Skinned Mesh Renderer component (OVRHand prefab).
In Unity Editor this change remains but in build it only remains for 1 frame and it's replaced by the initial material on the next frame.
Is it possible to change hand material in realtime?
Is this a known issue?