Hi, I am experimenting with hand tracking, and I would like the hand prefabs to not pass through objects in world space. For example, If I have a Canvas in world space with UI elements, I would like to press a button with a finger, without the finger passing through the plane - is this possible? The train scene has buttons, but the fingers pass through in that example as well.
I am a beginner with Unity.
Thanks in advance for your insights!