I'm developing for the quest and I am running into issues where the touch controller does not detect button release when both controllers are active. I'm using button.getup and I have noticed that if I have both controllers awake, the problem occurs where unity does not detect a button being released on the other controller. The problem however, does not happen if one of the controllers is asleep, so I was wondering if there is a way to manually put the controller to sleep. This is the code I'm using in Update- OVRInput.Update(); LeftControllerObject.SetActive(false); if (OVRInput.Get(OVRInput.RawButton.A) && !RightTeleportPressedBoolean) { Controller_L.transform.GetChild(0).gameObject.SetActive(false); RightTeleportPressedBoolean = true; RightTeleportPress(); Debug.Log("In get Down"); } else if (!OVRInput.Get(OVRInput.RawButton.A) && RightTeleportPressedBoolean) { RightTeleportPressedBoolean = false; RightTeleportRelease(); Debug.Log("In Get Up" ); }