I'm developing an app for Oculus Go, using Unity 2019.1.12f1 and VRTK.
I want to have two displays: one on the headset, and one on the desktop. I know that this is possible with the Oculus integration (see this
), but for some reason, I can't get it to work.
When I select "Build and run" in Unity, the program seems to run entirely on the headset - I can disconnect the headset from the computer, and the program still works perfectly on the headset. Adding a camera and setting its Target Eye to "None (Main Display)" doesn't do anything. I'm wondering if this might be because the Go is a standalone headset, so maybe the multi-display feature that works on the Rift doesn't work on the Go?
Does anyone know if this is possible on the Oculus Go?