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How to get real position/rotation of player inside tracking space.[Quest]

TheLordBaskiTheLordBaski Posts: 1

I am trying to setup OVRBoundary in a way like SteamVR chaperone works. 

I can get the player rectangle and draw in on the floor. When the player starts the game, he is always in the centre of the virtual tracking space, but he can be in a different position in real-world tracking space.

How can I get the real position and set the virtual position of the player according to real position and be like this?

I can disable recenter, but the starting position will be always wrong when the player does not start on exact position and rotation. I will use real-world prop(hockey goal) and position the in-game. But when the virtual space is not matching real space it is impossible to do it.
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