Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

Low FPS even with low draw calls and low number of triangles :(

Hi,
I am confused about something and It would be great if someone can help me. I have around 500 trees in my scene but I optimized them so the total number of draw calls is around 200 and total number of tri around 300k. There are no scripts running and the game is literally doing nothing, there is no reflection probes, I have turned off shadows etc. When I build the game, I still do not get 90 fps whenever I look towards the trees. Why this is happening ? I checked the profiler and XR.wait for GPU is taking around 20ms. Can Someone please explain me why large number of objects is decreasing FPS even when draw calls and number of triangles is low ?  Am I missing something ? is there any solution to this prob or I will have to decrease the number of trees ?
Thanks
Sign In or Register to comment.