I downloaded the latest 4.25 version of the Oculus UE4 editor and built it (no issues). Here's where I got it: https://github.com/Oculus-VR/UnrealEngine/tree/oculus-4.25.0-release-1.49.0-v17.0
Included in that are some examples. One of them is called the HandSample project.
I opened that and tried launching and building (no errors) onto the Quest.
Hands track, but only positionally (static hands with incorrect orientations). There is no joint movement or finger tracking. Is this how the project is supposed to run? I would guess not, as I'd like to use it to help with our development of true hand tracking. Any info would be much appreciated.