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OpenXR Update (v1.0)

NinjaGGNinjaGG Posts: 252 Oculus Staff
edited July 23 in OpenXR Development

As of v19, we are officially supporting OpenXR 1.0 implementation. Developers can now submit their OpenXR apps to the Oculus Store. For mobile, please use the OpenXR loader that shipped with v19 or higher. You can find the latest PC SDK version here and the latest version of the OpenXR SDK here.

Known Issues (will be fixed in future release):

  • Grip pose is misaligned.
  • Action spaces continue to track even when isActive == false, which is conformant but misaligned with other runtimes. This will cause issues if relying on on tracking state  vs. isActive for rendering hands.
  • Parent interaction profile bindings are missing for non-natively supported profiles (everything besides the Simple, Touch, and XBox controller profiles).
If you have any questions regarding this release, please post them as a reply to this thread!
If you need immediate help or want additional support/context on an issue you are having with our platform or integrations:

1. Gather any and all logs, screenshots, and version numbers of relevant software (Oculus SDK, engine, etc.)
2. Please submit a ticket here (include what you've gathered in step 1).
3. Tag me @NinjaGaijin once you have done so!

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