As of v19, we are officially
supporting OpenXR 1.0 implementation. Developers can now submit their OpenXR
apps to the Oculus Store. For mobile, please use the OpenXR loader that shipped
or higher. You can find the latest PC
SDK version here and the latest version of the OpenXR SDK here.
Known Issues (will be fixed in future release):
- Grip pose is misaligned.
- Action spaces continue to track even when isActive ==
false, which is conformant but misaligned with other runtimes. This will
cause issues if relying on on tracking state vs. isActive for
- Parent interaction profile bindings are missing for
non-natively supported profiles (everything besides the Simple, Touch, and
XBox controller profiles).
If you have any questions regarding this release, please post them as a reply to this thread!