Hello fellow VR pioneers!
Like a lot of others, we wanted to use Oculus Avatars with the Universal Render Pipeline, but as many of you know, this was not possible, so we set out to work.
After weeks of development we're finally ready to release our shaders for Oculus Avatars on Unity Universal Render Pipeline. We love VR, and we love the sense of presence that Oculus Avatars bring to us developers.
TLDW you can find the asset here:
Happy to answer any questions about this. we hope this helps!