09-19-2020 04:51 PM
09-20-2020 01:40 PM
09-21-2020 11:13 PM
09-22-2020 03:30 PM
09-22-2020 08:04 PM
That's what that parameter I thought I remembered became. I found an image of the older version of Character Camera Constraint. As you can see, it's changed a bit.
raeldor said:
/// <summary>/// If > 0, the capsule will stretch or shrink so that the top of it is at the camera's y location./// Note that if you want the capsule to go a bit higher than the camera you'll need to add your own padding logic./// </summary>public float PreferredHeight = 1.0f;
09-30-2020 03:04 PM