I am working on multiplayer Oculus Quest game that has dedicated servers on Playfab and players could host their own game to play private match with friends. The netcode uses Mirror (HLAPI) and Ignorance Transport (UDP).
So I'm working with Oculus.Platform.Rooms to connect friends when they're invited. In the room debugger tool, I see the two players connected in the same room but how to send/receive/synchronize informations ? I want the friend who joined to connect to the host player's.
Is anyone already done something like this ? Must I use another Transport ?