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Suggestion: Please add an .asmref pointing to the Oculus.VR definition to the Spatializer plugin

MUVirsabiMUVirsabi Posts: 5
edited October 9 in Unity Development
Been manually adding it in every new project for the past year, hoping it was just a forgotten feature which would eventually be implemented, but now we're getting impatient.
Its impossible to develop extensions (in other packages) without the ability to reference it.


  • WillemMahyWillemMahy Posts: 4
    +1 on that one.  Lately i even had to manually create a similar .asmref to the LipSync plugin all of the sudden.
  • herbstherbst Posts: 20
    Brain Burst
    I have started working on an actual "Unity Package" that just turns the Oculus integration into a proper UPM package.
    Let me know if you'd be interested in trying that out, not sure if the current terms allow publicly sharing it.
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