05-08-2013 03:57 PM
05-08-2013 04:04 PM
"obzen" wrote:
Anybody thought doing a real time mandelbulb fligh through with the Oculus in mind? That would be pretty trippy 🙂 And low requirements, apart from the actual coding itself, but no assets to speak of. Perfect for programmers!
05-08-2013 04:13 PM
05-08-2013 09:23 PM
05-09-2013 02:28 AM
05-09-2013 02:46 AM
05-09-2013 08:59 AM
05-09-2013 11:17 AM
"corysama" wrote:
This is not real time, but someone has already rendered a fly through and put the render through a Rift lens warp.
http://www.youtube.com/watch?v=gHcGOZvJODI
05-09-2013 02:44 PM
05-09-2013 03:43 PM
"PatHightree" wrote:
I am currently working on this, porting shaders from ShaderToy to the Rift.
So far I have this shader working inside Unity with navigation working (keyboard, mouse and SpaceNavigator).
The dual camera's and distortion shader are in, but I still have to figure out how to do skewed frustum rendering in ray marching, also head tracking is still on the todo list.
I have no Rift yet to test it with, but when I get some non-brain-braking results I'll be sure to publish it.