I was wondering if anyone has been successful in getting hand tracking to work with a unity build targetted for windows?
Considering you can use hand tracking with the oculus link inside Unity editor, surely this can be done for a build too...?
The application I'm creating needs to have 2 users:
- One sat at the PC, controlling vehicles.
- One using the headset guiding the vehicles.
It's kind of important that hand tracking is on as it allows the use of all fingers and gestures (unlike controllers).
I know I could network this and sideload onto the Quest 2 to get the PC and the headset to communicate over a server (multi-platform compatibility). However, this increases the scope of the project...