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Ambisonic playback broken (headlocked) in Unreal 4.25.3 (Oculus Branch)

leftbigtoe
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Hi there,

we are currently trying to incorporate ambisonic ambient files in our current Unreal project (engine source built from the Oculus Branch 4.25.3) but no matter what we do, the ambisonic track stays completely head-locked.
We went through the set up guide to ensure everything is set up correctly and tested with files from Oculus Ambisonics Starter Library to ensure its not a file issue. Also, we had this working fine with an earlier version of the Oculus Branch. The issue persists also when using the built in spatializer (although not sure if that one ever properly worked)

Help to get this feature running again would be much appreciated, thanks in advance.

Daniel
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