04-19-2014 10:36 AM
04-27-2014 12:23 PM
04-27-2014 02:16 PM
04-27-2014 03:30 PM
"cubytes" wrote:
sweetness! i would love to hear feedback regarding these new modes!
04-27-2014 04:31 PM
04-28-2014 08:46 AM
"cubytes" wrote:
negative I got into VR like a day before the fb acquisition announcement. been playing catch up ever since. gotta wait for the DK2...
but I think it will be worth the wait 🙂
04-28-2014 02:13 PM
04-28-2014 03:23 PM
04-28-2014 04:22 PM
From your available modes, these are probably my favorites:
FixedAngle
Turn Angle: 30
Smooth Turns: Yes
Turn Speed: 350
HeadStick
Turn Angle: 10
Sensitivity: 3
HeadStick + TurnButton
Basically a turn button which instead of making you turn where you are looking, activates HeadStick mode (with turn angle = 0)
PositionalMove
Once we have positional tracking with CV2 we could use it to move around (press a "move" button to actívate and then lean forward to move forward for instance). I think it could work well in combination with HeadMouse or MotionTurn.
04-28-2014 07:27 PM
"PatimPatam" wrote:
Hey mrgreen! Thanks a lot for this, very useful, and more discussion on this topic is needed! I've actually implemented some of these tests myself before, modifying Tuscany as well (without the polished interface), but didn't release it because i wanted to add a 1st person avatar and never got around it..
"PatimPatam" wrote:
From your available modes, these are probably my favorites:
FixedAngle
Turn Angle: 30
Smooth Turns: Yes
Turn Speed: 350
HeadStick
Turn Angle: 10
Sensitivity: 3
"PatimPatam" wrote:
Personally i didn't like BlinkTurning so much, i found it very distracting. But maybe for people with extreme cases of VR sickness it could be useful.
"PatimPatam" wrote:
I also was not very fond of the Technolust mode; it's supposed to be simple but i actually found it a bit confusing, maybe with a bit more practice..
"PatimPatam" wrote:
Here are some other modes that i think could be worth trying.. you don't have to implement them, just some suggestions 🙂
"PatimPatam" wrote:
HeadMouse + TurnButton
Similar as the one before, but head rotation rotates your body 1 to 1. So if you rotate your head right 45 degrees your body turns 45 degrees right (in total your view turns 90 degrees, then you can release the button and align your head with your body again).
"PatimPatam" wrote:
PositionalMove
Once we have positional tracking with CV2 we could use it to move around (press a "move" button to actívate and then lean forward to move forward for instance). I think it could work well in combination with HeadMouse or MotionTurn.
"PatimPatam" wrote:
However as i mentioned before i believe all this could be even more handy if you could actually view your own avatar.. i'm starting to learn UE4 at the moment, so might give it a try myself!
04-29-2014 11:01 AM
"cubytes" wrote:"PatimPatam" wrote:
HeadStick + TurnButton
Basically a turn button which instead of making you turn where you are looking, activates HeadStick mode (with turn angle = 0)
You think HeadStick should be done only as an activated mode (like while holding a trigger)? or was this just a suggestion? when i was originally thinking about "swivel points" i was worried about it being broken by users jerking their head past the configurable angle during "shock moments". thus accidentally turning around and being disoriented as a result.....
"mrgreen72" wrote:
Unfortunately I'm going out of time for work for the rest of the week with only a crappy laptop to work with so I won't be able to get back to this before Sunday. It's a freakin pain because I was having a lot of fun with this stuff.
"mrgreen72" wrote:"PatimPatam" wrote:
HeadMouse + TurnButton
Similar as the one before, but head rotation rotates your body 1 to 1. So if you rotate your head right 45 degrees your body turns 45 degrees right (in total your view turns 90 degrees, then you can release the button and align your head with your body again).
I'm not sure I fully get this one. It's gives the same result as the Turn Button but you have to hold and release it... I'm obviously missing something here.