10-31-2014 08:03 AM
11-20-2014 12:25 AM
Depth can be imagined if the camera is moving or if the light changes.
One camera pointing straight up will allow to look all around and up but at some point below the horizon down will not be recorded.
Two of these cameras can be mounted side by side to record stereo.
The blind spot would be behind you. The amount of stereo diminishes to the left and right edges as the cameras would appear one behind the other from those placed instead of beside each other.
Watching an interactive video in a HMD needs to have the movements of the camera anticipated by the viewer.
11-20-2014 12:25 PM
"Gusev" wrote:
Great explanation! Thanks. Could you elaborate a bit more about the following sentences:Depth can be imagined if the camera is moving or if the light changes.
Do you man AS IF the camera is moving or ONLY IF the camera is moving?
One camera pointing straight up will allow to look all around and up but at some point below the horizon down will not be recorded.
Let's take an example. If I have the 360fly mounted on a helmet do you mean you can not see the lower part of my body, or do you mean you can not see the lower part of the end of let's say the room?
Two of these cameras can be mounted side by side to record stereo.
Side-by-side as in both the camera lenses pointing upwards, right?
The blind spot would be behind you. The amount of stereo diminishes to the left and right edges as the cameras would appear one behind the other from those placed instead of beside each other.
This is the part I still don't completely understand 🙂 .
Watching an interactive video in a HMD needs to have the movements of the camera anticipated by the viewer.
Again, let's take an example. If I have the 360fly mounted on a helmet and I walk down a stairs, what exactly should the viewer be anticipated for?
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