Have a look at this test-scene. Reflections work just fine in the editor and with a normal camera, but as soon as I make a build and run it in VR, reflections are gone. I reported a bug to unity, but then again this might be something that oculus has to fix in the unity integration.
Anyone else got this problem? Any ideas how to fix it?
I've installed almost every Unity 5 beta as they came along, and the behavior of reflection probes has changed several times. They were finally working for awhile and then they went back to being black (like in your screenshots) with the latest version I installed (release candidate 3). I haven't had a chance to investigate it. I believe release candidate 4 was the official public release, and I haven't tried that yet.
same here - although mine is only black when the ovrplayer controller enters the reflection probe boundary. I must say that its disappointing that Oculus haven't timed a Unity 5 integration in conjunction with the official release of Unity 5 - this is a major fail imo. C'mon guys you're letting things slip.......dont let HTC and valve blow the wind out of your sails!
Edit2: I got real time Reflection Probes working in Rift. I switched the probe's refresh Mode to: "Every frame". Is it working properly? not sure, but Its working, although every frame sounds expensive... The issue seems to be "on awake", or at least in my case. Very curious to see if this helps you
EDIT: I do get the Reflection Probe to work in Rift using Type "Baked" and bake my reflection probe in the lighting panel. Just not dynamic yet. My object is dynamic so I assume the GI options dont apply (Static only).