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Problem with image effects

NyroNyro Posts: 13
NerveGear
edited April 2015 in Unity Development
Hi everyone, I'm having some trouble putting image effects on the cameras. The camera goes black once i activate any image effect on it. I tried to put the image effect in one camera only and that camera went black and the other was just fine.

This is that my scene looks like:


And this is how it's working:


Does anyone knows what's happening? I'm using Unity 5.0.0f4 and Oculus DK2 with the 0.5.0.1 SDK.

Comments

  • NyroNyro Posts: 13
    NerveGear
  • NyroNyro Posts: 13
    NerveGear
    Just noticed that when i put the rendering mode on Forward everything works fine. Is that a bug?
  • cyberealitycybereality Posts: 26,156 Oculus Staff
    Sounds like a bug but I thought this was fixed.

    Can you try using Unity version 5.0.0p2 (which I think was the one we were testing with)?

    Also, redownload the Oculus integration file to make sure you didn't get the bad file (there was a botched upload).
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  • NyroNyro Posts: 13
    NerveGear
    No luck, still the problem persists. I'm attaching my DxDiag for analysis, I couldn't upload the project(8mb). Another thing that I noticed is that this problem is also happening on the MAC. I had another problem with the Eye Texture Format, when I put it to Default HDR my unity crashes, didn't test it on MAC.
  • SimbaroSimbaro Posts: 9
    Hi, I am having the same problem here.

    Applying image effects to the OVR L/R Cameras only work with forward rendering. With deferred rendering, the cameras go black.

    Hopefully there will be a fix.
  • cyberealitycybereality Posts: 26,156 Oculus Staff
    OK, I am able to reproduce this on my machine. I will create a bug report (if there is not one already).
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
    Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
  • SimbaroSimbaro Posts: 9
    Has there been an update on this? Surely this is a rather large problem, has anyone here discovered a workaround?
  • cyberealitycybereality Posts: 26,156 Oculus Staff
    Sorry, I thought I updated this thread.

    The fix for this is to set "Eye Texture Anti Aliasing" to "1" on OVRCameraRig in the inspector.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
    Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
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