A fast paced, chaotic kart racing game
Welcome to my WIP thread for my submission, a kart racing game which is heavily influenced by my Mario Kart
project which I stopped working on for fears of getting a Cease & Desist, I have since then wanted to create the same game but with my own assets, and I saw the Mobile VR Jam as a great opportunity to do that.
, a fast paced, chaotic kart racing game with some unique mechanics and features for VR.
This project is a challenge for me as I came into it knowing basically nothing about 3D Modelling, and have been learning while I develop the assets I need - I've luckily learned a pretty interesting way to build tracks, and have got ideas for 4 total courses.
- Unique, arcade car physics model that allows the racers to drive upside-down, this is comfortable for VR as your car doesn't flip.
- 8 AI racers which use the exact same car physics as the player, the only difference is that the input is controlled by the AI instead of using a controller
- Race System with laps and race positions
- The 'three screens' feature from my old Mario Kart demos:
- Left screen will show the map
- Middle screen will show the rear view camera
- Right screen will show the current lap, position in race and current lap time
- A smaller screen will slide up when you pick up an item, showing which item you currently have, it slides down again upon using the item
- Basics of the Item System in place
- Runs very smoothly on the Gear VR, even with a full track model!
Here I'll detail what I hope
to get into my final build, not all of this stuff might be finished in time but I would love to get it all in:
Current Status: 55% Complete
This track is very simple and is intended to ease players into the game, based on a peaceful cliffside, the road will be smooth and relatively flat, taking racers along the cliffside, over a bridge, past a lighthouse and through a small wooded area. This is the simplest and smallest of the 4 included tracks.
Current Status: 55% Complete
This track is my personal favorite, the race begins by taking you along a windy forest road, with a huge thunderstorm raging. As you come out of the forest you will begin the ascent up the huge volcano - Mount Thundersmoke. The road twists up the mountain like a snake, and then takes you inside the volcanic chamber along a bridge, before it loops up and around the crater and then launches you back down the side of the mountain. This is the largest track and so only has two laps.
Current Status: 70% Complete
Set in a wintery forest, this track will take you along a snowy road, down along the side of a freezing lake, and then through some icy caverns, where icicles could detach and fall upon unsuspecting victims. This track is more complex than Cliffrock Coast but is relatively tame compared to Mount Thundersmoke and Cloudgate Skyline.
Current Status: 5% Complete
The most bizarre track in the game is Cloudgate Skyline, inspired by the Rainbow Road levels in the Mario Kart games, this course is set in a deep blue sky, taking racers along golden roads through the blue and defying physics by taking you along rainbows that twist in every direction, players will also bounce on the fluffy white clouds. This track is probably the least tame of all of them, as you will be driving upside-down, sideways, and bouncing on clouds.
The bear trap will be a droppable item that will close on anyone who drives over it, temporarily stopping them.
The standard missile will move straight along the road, bouncing off walls until it hits a racer, temporarily stopping them.
The golden missile will home in on the racer in front of you, however will explode instantly if it hits anything else.
The super missile will launch up, pause for a moment and then home in on wherever the player is looking, like a laser-guided missile, it will explode on impact.
The flux core is a golden battery which will give your car a temporary boost.
The snail slime will be dropped behind the user for 3-7 seconds, leaving a trail that will slightly slow down anyone who drives over it.
Currently, the game does NOT
support multiplayer and I do not know if I will support it, simply due to time constraints. If I can reach all my other goals and have enough time before the deadline, I will look into trying to add some form of multiplayer, however due to my lack of mobile development experience, it may not happen.
However - I would like to continue development on this after the Mobile Jam, win or lose, and will release a more feature-complete version in the future with more tracks, items and vehicles (currently just one), and of course multiplayer. I'll also consider working on a PC version for the Rift.
I will update this post with any screenshots and videos of progress during the Jam, and would love to hear thoughts or suggestions if you have any.
Wish you all luck in the VR Jam!