04-13-2015 12:48 PM
04-18-2015 02:20 PM
04-19-2015 07:05 AM
04-20-2015 08:19 AM
04-20-2015 07:34 PM
04-20-2015 08:15 PM
"sfaok" wrote:
...I am toying with the idea of giving them serpentine tongues - left a little gap for it as you can see. It would mean an extra draw call for each creature though....
04-21-2015 12:18 PM
"g4c" wrote:That sounds like a really clean solution, cheers. I'll try it out if time permits!
If you have room on the atlas for the tongue texture (you should have, can smear one dimension if needed). Then you can put a tongue in the main mesh and rig a new bone to control it. Dont put control in the animation track, but rather control the bone directly from script. This will give you a runtime animated tongue without an extra drawcall.
04-21-2015 02:12 PM
04-24-2015 04:20 PM
04-25-2015 05:57 AM
04-25-2015 05:58 AM
"sfaok" wrote:
Currently starts out blue, fades into green and then red for the last few minutes before rescue. This will compliment the changing alien tactics pretty well I think.