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(WIP) The Science of Motion Sickness

WhelanWeb
Honored Guest


The Science of Simulated Motion will be an educational experience explaining why people get motion sickness. We will illustrate our points with the use of 3 motion scenes and informative media clips.

Scene one will have the user standing at the side of a building looking towards the ground before they jump off. This will simulate falling from heights.

Scene two is on the bridge of a ship as it battles through rough seas. Sea Sickness

Scene three is a Roller Coaster because we all love coasters 🙂

Our narrator will be humorous in the style of GLaDOS from Portal and will be voiced by Sandra from Virtual Reality Reviewer







Chris McHugh is putting this together as his first ever VR project with the help of us at VR Education providing Audio and models.

Special thanks to Michael Armstrong for submitting this for us as currently Ireland is not permitted to enter which is unfortunate.

Feedback welcome and we cant wait to get our hands on lots of new GearVR content. So many great ideas posted already.
Got a game in development or a cool piece of VR tech you want to show off? We are looking for demos, trailers and all things VR. Just send us a mail and we would be more than happy to feature it on our site. http://www.virtualrealityreviewer.com
6 REPLIES 6

sfaok
Protege
Interesting - Are you going to actually attempt to trigger motion sickness in these scenes? That could be risky!
Developer of Ocean Rift. Follow me on Twitter @sfaok

RyuMaster
Honored Guest
Interesting idea, indeed. When I saw 'falling from the building', I suddenly realized that Gear VR is good for making suicide simulators 😄

Good luck with the project!

WhelanWeb
Honored Guest
"sfaok" wrote:
Interesting - Are you going to actually attempt to trigger motion sickness in these scenes? That could be risky!


Not full blown sickness but that can happen. The user will have the option to skip any section if needed but the user will only briefly be in situations what might be uncomfortable.

For example falling will only last 4 or 5 seconds however we do want the user to feel a fear of falling when looking over the edge.

We think learning about motion / sim sickness and actually triggering the event or at least the onset of it will have a lasting effect on the user and they will retain more knowledge about the science behind it.

It's an experiment and we have no idea how its really going to work out but it should be a fun experience for those trying it out.
Got a game in development or a cool piece of VR tech you want to show off? We are looking for demos, trailers and all things VR. Just send us a mail and we would be more than happy to feature it on our site. http://www.virtualrealityreviewer.com

Jaycee900
Explorer
Sounds like a good idea, i know also the type of shading and textures used also helps in reducing motion sickness.
Mini Gear VR Reviews Blog --> http://gearvrreviews.blogspot.co.uk

WhelanWeb
Honored Guest
"Jaycee900" wrote:
Sounds like a good idea, i know also the type of shading and textures used also helps in reducing motion sickness.


I didn't know that.We might need to make the textures a bit more realistic for the final version.
Got a game in development or a cool piece of VR tech you want to show off? We are looking for demos, trailers and all things VR. Just send us a mail and we would be more than happy to feature it on our site. http://www.virtualrealityreviewer.com

drash
Heroic Explorer
This is very cool. We definitely need consumer-facing experiences that demonstrate all the challenges VR devs have to deal with. 🙂
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