cancel
Showing results for 
Search instead for 
Did you mean: 

[APK] Islands in the Sky - Finalized

ricard2798
Honored Guest
So here is the finalized APK and video...
I really hope I was able to bring that desktop gaming feeling to the gear vr.
There should be about 20+ minutes of unique gameplay in the game, so hope you enjoy it.

Here is the VR Jam Submission page:
http://vrjam.challengepost.com/submissi ... in-the-sky

Here is the youtube video of gameplay:
https://www.youtube.com/watch?v=XKtSw5gSCWk

Here is the apk link:
https://vrjam-submissions.s3.amazonaws. ... ds-sky.apk

Thank you for your support and good luck




-----------------------------------------------------------------------------------------------------------------------
Old outdated info going forward... latest info above this line


Hello peeps!!!

NEW APK from may 10 at 5pm 🙂

https://vrjam-submissions.s3.amazonaws. ... ds-sky.apk


New video of mission 3:
https://youtu.be/ymHiCrMLMt4

Also, make sure to try our the demo with the APK link below 🙂


New update:

lets see if the global apk works this time 🙂

https://s3.amazonaws.com/vrjam-submissi ... ds-sky.apk


______________________________________________________________________________________________________

I am a VR Hobbyist working on an entry for the mobile jam. I am alone, with no team, but got a few friends that have helped me a little with some stuff, yet, the bulk of the project so far is a one man effort. So i present you with...

Islands in the Sky:
This is a Vr flight experience on a future where the world has experienced a large scale even that has forced mankind to seek refuge high above the clouds. there is a more detailed back story and mission details, but i want to keep those for the actual VR entry if I get lucky enough to be selected.

The project is running on unity 5. Hopefully, if some of the bogs get corrected, i will be able to develop more features and types of level variations (there are already variations, but some ideas are at the mercy of proper functionality of unity 5.

Anyways, here is a video of the current prototype build of a level (which already runs smoothly on gearvr). I changed the camera to single render for video capture purposes, but the smoothness and quality remain the same in gearvr. I am also including 3 videos of game assets developed using photogrammetry (but the usage of one of them might be in question due to copyright restrictions... still unsure). Anyways, any feedback is welcomed (constructive, destructive, in between). Just in case, i am not a programmer or a developer, just an old banker that likes to tinker with VR... So if you like what i did, make sure to let me know... and remember, If a guy like me can do this, anyone can 🙂

Good luck to all participants.

NEW video of tutorial level 2:
https://youtu.be/R5VpJef1SjE

High Def video tutorial level 1:
https://youtu.be/jRIKixl_OzQ

Video with head tracking, but bad quality (streamed from a chromecast)
https://youtu.be/ZSEmx2CVSa0

Updated Gameplay video
https://youtu.be/6haDi15vLW0

Gameplay video
https://www.youtube.com/watch?v=RoWuSgcqLeM

(NEW) TELEPORT MECHANIC
https://youtu.be/ywMk8Uphf2s

Aircraft asset 1
https://www.youtube.com/watch?v=NncFQHohOB0

Aircarft asset 2
https://www.youtube.com/watch?v=GVOfo4BmqWo

Aircraft asset 3
https://www.youtube.com/watch?v=mg1XVjNPwFs
84 REPLIES 84

ricard2798
Honored Guest
Been hard at work today with some Ai elements. No video yet, but now i got turrets that react according to range and position of the target (so they scout, they detect, they shoot and go back to scouting). I sometimes wish i was a programmer, so i could do all this faster 😛

Jaycee900
Explorer
Its amazing what you are doing considring you arent! Are you using some sort of game maker program then?
Mini Gear VR Reviews Blog --> http://gearvrreviews.blogspot.co.uk

ricard2798
Honored Guest
playmaker plug in form the unity asset store.. the non programmers best friend 🙂

ricard2798
Honored Guest
Ok, first my apologies for the lack of "daily updates". Initially, I did an update every day because i really wanted to be accepted for milestone 2 🙂 Yet, i have keep progressing on my game, I have realized that 3 to 4 weeks is an extremely short amount of time for what i want to share with oculus and the community. In fact, i thought i had the first tutorial mission ready on Tuesday, but every time i would review it, i noticed stuff that needed to be fixed, improved, or even revised!
For example.. the first tutorial had written instructions. Then, when i went to it, people commented to me, why not have voice overs? And to be fair, a person that plays vr does not want to be bothered with reading text (I personally believe Vr is not the best environment for reading). Then after doing all the navigational tutorial, it came to me that i had forgotten the most important feature, CAMERA VIEW SWITCH! So easy... lets add it at the end... but guess what, it makes more sense for it to be at the beginning, since it changes the experience dramatically, its a key preference, and it greatly help with people that gets dizzy.... so 2 times the work in order to make a quality tutorial.
Add on top of all that, that this is a ONE MAN project, and I can't even code FREAKING HTML... and i am about to put a bullet to my head 😛
Anyways, i just share this in the hope that people understand why my updated will be less from now on. I truly love the community and all teh support i have gotten. trust me, youa re always in my thoughts 🙂

On another note, today I have a new video which is in the midle of uploading to youtube. Il post shortly. it is very fuzzy bad quality... but instead of doing a fraps, I did a chromecast stream and recorded my tv, in the hopes of showing the game with head tracking functionality. Again, my apologies for my dashing looks (lol), my accent, poor public speaking skills, bad video quality, etc... but i think you will enjoy the actual game content 🙂

Thanks again, and ill psot the video in a few (its currently 1/3 of the way into youtube)

dignifiedweb
Protege
If you say you can't code HTML, you did an AMAZING job with this project. Keep up the good work. Don't fret, everyone in the jam is stressing out too I'm sure. I don't know how many are in my boat with a full-time job as well just doing it part-time. I'm assuming quite a bit, people gotta eat.

I love the cockpit view, I'll come back to watch your new video, cheers! 🙂


P.S. Is it easy to record chromecast? I have to get my brother's HDMI cable recording device you hookup to a computer. I'm assuming I just hook the chromecast into the recording device, then the HDMI to the T.V., etc.
Check out my Mobile VR Jam 2015 title Man Overboard! - Try the DK2 Version if you don't have a Gear VR

ricard2798
Honored Guest
Yup. its easy to record from chrome cast. yet, keep in mind that it adds lag t your headset display (even though it seems the streamed video is smooth), and since the sounds is sync to the casted screen, there is a lag in between the game and the audio as you play. Again, i do strongly encourage to use fraps to record gameplay video.... but to get head tracking to show, this seems to be my only option (that i know of) for now.

On anotehr note, my vide is now processing... so it should be up any minute now 🙂 Will post link shortly 🙂

ricard2798
Honored Guest
ok, here is the new video. Enjoy 🙂

https://youtu.be/ZSEmx2CVSa0

dignifiedweb
Protege
"ricard2798" wrote:
ok, here is the new video. Enjoy 🙂

https://youtu.be/ZSEmx2CVSa0


Great job!!! That's really good man. Keep up the good work. Might I suggest something? I believe the pausing in the tutorial may be a bit jarring for some users. Could you put an indicator beacon or something when it's going to pause? Then do a gradual slowdown? It's honestly not a big deal, just a thought. Maybe go with what you were going to go with and then that's a polish suggestion for later.
Check out my Mobile VR Jam 2015 title Man Overboard! - Try the DK2 Version if you don't have a Gear VR

ricard2798
Honored Guest
I'll try to see if I can figure out how to do that 🙂 the good news is that this one should happen in the tutorials, and there is only one other tutorial to go. I could just avoid the time freeze altogether, but I'm waiting for player input to make sure they understand the controls.
This game has a lot of different controls (next tutorial has the weapon fire, teleport beacon and the long range portals). I still have no clue if it's best to just mention the features, or go with the step by step.
Yet, anyone has any thoughts on verbal vs written prompts?

HomerS66
Expert Protege
Looks cool and definitly verbal is better than written, especially in VR.

The time freeze feels a bit wrong atleast from the 2D point of view on the PC, not sure how it feels in VR. Maybe make a skipable tutorial (for people who already know it) where you fly in an empty sky where only the things important to the tutorial appear.