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[SILVER!!] Neuralgia VR (APK & EXE included)

spinaljack
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Postmortem: http://www.mechabit.co.uk/blog/oculus-v ... st-mortem/

Original post:

Hi everyone!

You may remember us from the last VR Jam with Chicken Walk
https://www.youtube.com/watch?v=esJ46uJpQwo

So a lot of people seem to be doing multiplayer games, probably because of the multi-user interaction judging criteria and hey we're doing one as well!

This is a 2 person co-op game where one person plays an FPS game while the other has a top down view and has to guide the first player around the map. Communication is key to complete levels as each player will have different information and you need both for the full picture.

We're also going for an abstract/surreal look with a limited colour pallet. Everything is made from scratch during the jam (no pre-made assets!) and this is the first networked game we've made (never touched netcode before!) so it will be a bit of a learning experience for us. What we've made is a vertical slice of a bunch of mechanics we'd add into a full game. Post jam we'll probably firm up the story line a bit and replace the photo memories with images related to the story and add a photo/audio/secret unlock gallery and a saving mechanic.

Hopefully it will be as popular as Chicken Walk 😉


Setup
Requires 2 Gear VRs
Both devices need to be on the same wifi network with internet access.
It can work over the internet but you need to forward port 25000.
Ideally you should play in the same room so you can talk to eachother.
No gamepad required, touchpad only.

Instructions
Client:
  • Swipe forward to walk
  • Walk towards the memory cubes to collect them
  • Tap to pick up and put down
  • Swipe back to rotate objects
  • Look at buttons and tap to activate
  • Pick up the gem to complete the level

    Host:
  • Look at the holo table to interact with it
  • While looking at the table, swipe left/right to rotate
  • Swipe up/down to zoom in/out
  • Tap on memories to pick up and put down
  • Tap on an audio memory to start playing (syncs over the net)
  • While audio is playing, swipe left/right to scrub through the timeline
  • Swipe up/down to change audio pitch/speed (headphones recommended)
  • Hold the touch pad to create a pointer on the map

    Most importantly both players should be constantly communicating as some objects only appear in one view and not the other. Search for clues and watch out for guards.

    Outside_02.jpg

    Challenge Post:
    http://vrjam.challengepost.com/submissi ... indiver-vr

    Video:
    https://www.youtube.com/watch?v=Ucl7GuI ... e=youtu.be

    APK:
    https://vrjam-submissions.s3.amazonaws. ... lgiaVR.apk

    Windows (non-VR, for testing multiplayer without 2 GearVRs):
    https://www.dropbox.com/s/fb4g2ee1kdqzc ... n.zip?dl=0


    Credits:
    Programming/Development/Voice Over - Kevin Tsang
    Art - Julian Fisher
    Design - Vivienne Wu
    Music - Martin Gratton (Listen to more of Martin's music in our other game, Kaiju Panic)

    http://www.mechabit.co.uk
  • 74 REPLIES 74

    spinaljack
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    Devster3
    Honored Guest
    That looks awesome. Such an original take and style in VR. Could be turn out to be a bigger style with another project later on too. Cant wait to try it!!!

    As for the 2nd player will they have a top down view in VR? Or are you planning on doing cross platform allowing them to play from a tablet?


    I like how the world feels

    spinaljack
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    2nd player is looking top down but also in VR
    The map is scaled down so it can be freely rotated to get a better view.
    It's too bad that there's no position tracking as leaning down and looking around would have been cool.
    Data collected can be freely positioned around the room and examined for clues.

    KominAaa
    Honored Guest
    Wow, it's looking great. I love the art style, simple yet very stylish.
    It's good to see so much progress on your game, can't wait to try it out.
    Hi! Check our VRJam2015 entry SteamCrew VR, Our VR Game Shufflepuck Cantina Deluxe VR and our VRJam2013 entry EpicDragon VR! Follow us on Facebook!

    spinaljack
    Protege
    "kominaaa" wrote:
    Wow, it's looking great. I love the art style, simple yet very stylish.
    It's good to see so much progress on your game, can't wait to try it out.


    Thanks! We've got lots of plans for the game, it's just whether there's time to implement them all lol

    sfaok
    Protege
    Looks great!

    Is that a "VR Nose" option I see in the video? 8-) Does it make a difference in your experience?
    Developer of Ocean Rift. Follow me on Twitter @sfaok

    spinaljack
    Protege
    I don't notice a difference but there's research on the matter and I guess I just threw it in there for user preference.

    It may well be the chicken beak in chicken walk that made it more comfortable to play, who knows.

    spinaljack
    Protege
    There will be audio memories dotted around the game which player 1 collects and player 2 can play back.
    Player 2 uses the touch pad to swipe left and right to adjust the pitch/speed to listen for hidden clues.
    Apologies now if you can't understand my voice, I'm not a voice actor >_>

    Also I used GetSpectrumData to output a nice wave graph for visual effect. Not sure if there's a puzzle element there I could use.

    spinaljack
    Protege
    Added a test build:
    https://s3.amazonaws.com/vrjam-submissi ... lgiaVR.apk

    This is actually the 1st, 2nd and 4th levels as those are the most complex ones.

    You do need 2 Gear VRs on the same wifi network to play.

    // Runner
    Swipe forward to walk
    Tap to pick up and drop

    // Operator
    Tap on audio memories to start playing them, tap again to stop (audio should sync over the network)
    Swipe Up/Down to change audio pitch/speed
    Swipe left and right to scrub through audio timeline

    Look at the map and swipe up/down to zoom in and out
    Swipe Left/Right to rotate the map

    Most of the images are junk memories but there will be a few puzzle clues hidden within.

    spinaljack
    Protege
    Also, if you get stuck you can press the back button to restart the level (or if your server fails to register with the master server)
    Hold back to quit the app.



    It would be good if someone could comment on the difficulty of the puzzles as that's something I can't test myself seeing as I know the solutions already.