02-02-2015 02:44 PM
04-29-2015 09:03 AM
05-07-2015 05:11 AM
06-04-2015 05:11 AM
06-04-2015 08:27 AM
08-06-2015 09:24 AM
08-06-2015 06:05 PM
"rorys88888888" wrote:
Does anyone know how this would work on the updated unity version... it now seems that the VR is imbedded within unity so no plugins are needed and therefore, there is no .cs file to set the camera to disable. Thanks!
08-07-2015 04:12 PM
"weasel47" wrote:
I just read through this whole thing for the first time and wondered why it took so long for someone to make the suggestion that xhonzi made (make everything a child of the camera and be done with it). Is that not a viable solution?
08-07-2015 04:32 PM
08-07-2015 05:14 PM
"cybereality" wrote:
You can add a handler to OVRCameraRig.UpdatedAnchors and set the eye poses to whatever you want.
If you just want to disable position tracking, set OVRManager.tracker.isEnabled = false.
Making the whole world a child of the camera will probably wreak havoc on stuff like static geometry.
Also, I have tested using a second camera (for a render-to-texture effect) and it seemed to work fine for me. Can you explain what the issue is you are having or what exactly you are trying to accomplish?
08-07-2015 05:51 PM