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Come help VR Jam devs test their builds!

Gypsy816
Expert Protege
Hello everyone!

We've received a lot of questions about sharing your builds for you Mobile VR Jam submissions with others so they can give them a try. Please follow these steps to share your build:

1. Go to the Global Signing Tool and get a globally signed version of your APK: http://vrjam.challengepost.com/updates/3284-milestone-3-update
2. Post that link in your ChallengePost Submission form.
3. Come post a link to your public ChallengePost submission page here in this thread!

Please note: We recommend you don't click direct links to builds from here (this thread). It's safest to go to the submission page and download from there.

GLHF! 🙂
Oculus Community Manager - kweh!
285 REPLIES 285

Artea
Honored Guest
"mallmagician" wrote:


OK no problem. I look forward to trying the new build.


Alright! We have our fresh build made. It has a title screen which should take you to the game, and hopefully won't break. Left shoulder button pulls object to you, right shoulder shoots them. The build ends after the fourth room.

Here is the APK: https://vrjam-submissions.s3.amazonaws. ... _vr_tk.apk

Please let us know any weirdness/breakage, especially UI stuff.
Thank you for your time!

mrcojo
Honored Guest
"Jaycee900" wrote:
"mrcojo" wrote:
Hello everybody!

I am really excited to share the first build of Damnfields!!

https://vrjam-submissions.s3.amazonaws.com/signed/6b545c6dbc9b/VqCsUFKwRuq8ovlHyA8L_Damnfields.apk

Have it a go and let me know what you think about it!

DAMNFIELDS
Official Trailer: https://www.youtube.com/watch?v=NgAekmND1As
Submission Page: https://vrjam.challengepost.com/submissions/36138-damnfields

Cheers!
Marco

Hi, doesnt appear to be working on my Note 4, installs ok, when i go to insert into headset it just loads up the Samsung logo.


Oh...this is weird...it works on all my devices...Can you read what the problem is, in logcat, and share this with me please?

Also, there is an updated version of the apk. Uninstall the existing application and try again, after retrieving the information in logcat/
Thanks for your support!

mallmagician
Expert Protege
"Artea" wrote:
"mallmagician" wrote:


OK no problem. I look forward to trying the new build.


Alright! We have our fresh build made. It has a title screen which should take you to the game, and hopefully won't break. Left shoulder button pulls object to you, right shoulder shoots them. The build ends after the fourth room.

Here is the APK: https://vrjam-submissions.s3.amazonaws. ... _vr_tk.apk

Please let us know any weirdness/breakage, especially UI stuff.
Thank you for your time!


Hi there,

I installed it. It loaded up fine, the title screen/menu looks nice and crisp and appears to work fine using the controller to navigate (no gaze selection) I first had a look in the options and music started playing, then started the game. The screen froze as it loaded the scene. Maybe use a fade to black before loading, to avoid this?

In the first room I had a look around. I got some small freezes intermittently which were quite disorientating. Using right stick for rotation causes judder, but rotating in a swivel chair was OK. Default walk speed on the left stick is way too fast For my liking, I'd suggest having it a third of the current speed by default.

left and right bumper work. The first cube I looked at and hit left bumper, the cube immediately came towards me and clipped through the floor (I was stood in front of the hexagon platform). Raising my head up brought it back into view, but it seems like that shouldn't happen. Right bumper enabled me to get it into the door and the door animation worked fine.

The second room I walked through, picked up and shoot the two right hand vase. Nothing happened (not sure if something was meant to), Such as them smashing or whatever.

Then I turned to the left hand vases. I pressed left bumper to pick up the first one on the left. This caused my phone to reboot.

Throughout the test, I continued to get the small freezes.

I did like the idea of the game, and the simple environments are nice and crisp. I just wonder if you can get access to a Gearvr so you could iron out some of the bugs?

Anyway, hope this helps.

Fyi- I'm on model 910f note 4, running kit kat.

Cheers

Artea
Honored Guest
"mallmagician" wrote:

Loads of feedback


Thank you! Your feedback is invaluable to us. We're honestly surprised it ran at all, since all we have to test it is a DK2. We have a good idea what's causing the freezes/crash, and hopefully we can iron that out. The nearest Hardware hub to us is unfortunately hours away, so we don't have much of a choice in the matter. Hopefully we'll figure something out.

spinaljack
Protege
Neuralgia testers wanted:
https://vrjam-submissions.s3.amazonaws. ... lgiaVR.apk

Also (for testing purposes only) a desktop build! (non-VR) so people with 1 Gear VR can play with themselves connected to a PC:
https://www.dropbox.com/s/kcbv2vmfq7cbw ... d.zip?dl=0

dnhkng
Honored Guest
I just need a quick test of this APK:
https://vrjam-submissions.s3.amazonaws. ... tBaked.apk

Usually I get a black screen after the Unity logo, I'm hoping it works this time :shock:

spinaljack
Protege
"dnhkng" wrote:
I just need a quick test of this APK:
https://vrjam-submissions.s3.amazonaws. ... tBaked.apk

Usually I get a black screen after the Unity logo, I'm hoping it works this time :shock:


Black screen and some music here.
Audio listener must be working, maybe there's a fade texture not working or the OVR controller isn't turned on?

Binary
Honored Guest
I could use some help to verify my project will run on Gear VR too:
viewtopic.php?f=77&t=23059

Thanks! 🙂

berlin3d
Honored Guest
Hi Folks!

Please help me test my entry S.P.Y. Robot. I uploaded this first version with one level:

TEST APK: V0.1.40

https://vrjam-submissions.s3.amazonaws. ... 0_1_40.apk

Thank you in Advance!
Mark

forum:
viewtopic.php?f=77&t=22468

challengepost:
http://vrjam.challengepost.com/submissi ... rivate-eye

CEOs Pet Software @ceospet

nilstastic
Explorer
"spinaljack" wrote:
"dnhkng" wrote:
I just need a quick test of this APK:
https://vrjam-submissions.s3.amazonaws. ... tBaked.apk

Usually I get a black screen after the Unity logo, I'm hoping it works this time :shock:


Black screen and some music here.
Audio listener must be working, maybe there's a fade texture not working or the OVR controller isn't turned on?


Black screen is probably related to not forcing gles 2 in the android manifest (had that problem myself). Setting it in the build settings is not enough.