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Come help VR Jam devs test their builds!

Gypsy816
Expert Protege
Hello everyone!

We've received a lot of questions about sharing your builds for you Mobile VR Jam submissions with others so they can give them a try. Please follow these steps to share your build:

1. Go to the Global Signing Tool and get a globally signed version of your APK: http://vrjam.challengepost.com/updates/3284-milestone-3-update
2. Post that link in your ChallengePost Submission form.
3. Come post a link to your public ChallengePost submission page here in this thread!

Please note: We recommend you don't click direct links to builds from here (this thread). It's safest to go to the submission page and download from there.

GLHF! 🙂
Oculus Community Manager - kweh!
285 REPLIES 285

LucaMefisto
Explorer
"thisisdanzo" wrote:
Think I got the signing issue resolved. Anyone free to test if it launches correctly?

Controls:
Tap to shoot/recoil/release grapple.
Back to toggle upgrade menu.

https://vrjam-submissions.s3.amazonaws.com/signed/4b554f7cbc9b/Nb5uGJPKSfaL4jiXv8AA_GalaxyGrapple.ap...


Runs fine for me!

LucaMefisto
Explorer
Would you mind testing again this one for me?
https://vrjam-submissions.s3.amazonaws. ... _final.apk

I had a small problem with the challenge post so I had to sign it again and cant remember if this was the version with the right one

HelloMeow
Explorer
Here's the final build of Hexagon. It should be exactly the same as the last build, but I forgot to disable some debugging stuff that was wasn't exactly efficient.

Any help with testing to see if it works would be greatly appreciated! It probably will, but just to be sure.

https://vrjam-submissions.s3.amazonaws. ... exagon.apk
VRJam: Hexagon

Thisisdanzo
Honored Guest
"MephestoKhaan" wrote:
Would you mind testing again this one for me?
https://vrjam-submissions.s3.amazonaws. ... _final.apk

I had a small problem with the challenge post so I had to sign it again and cant remember if this was the version with the right one


This one installs and runs fine.
Galaxy Grapple - GearVR, no gamepad

Quixotic7
Protege
"mbcauley" wrote:
Still have a few last minute things to do but it would be great if someone could test my build out and let me know if it runs. Thanks!

https://vrjam-submissions.s3.amazonaws. ... cafe02.apk




Hey mbcauley, it runs!

A few things,
This looks awesome! I love chilling in this environment! I want to read a entire book while in this cafe.

Speed is about 30fps with a few performance spikes here and there. I wouldn't worry too much, my app jumps between 30/60fps which in my case is due to having tons of polygons visible due to a voxel based world.

It's probably too late to want to change this, but the first person controller with the touchpad will easily make people nauseous. I would recommend moving forward when touching the pad, but not rotating. To rotate, the player physically rotates their body.

You could also add in snap rotations when the player swipes forward or back. This also works with a Steelseries Zero controller, and I would recommend rotation snaps when using the controller too.

The background music does not loop.

This might kill performance, but I would love having some particles in the cafe!

DB_Blake
Honored Guest
Hexagon worked.

It loaded fine. I thought it was strange to have a 2d shooter in a 3d environment though. The plane spinning made me a bit motion sick.

It was a fun game though, and I thought it was very polished

SvenViking
Protege
If someone could test this it'd be great:

https://vrjam-submissions.s3.amazonaws. ... -nosig.apk

The extra weapons and most of the sound effects are missing in this build, but it's otherwise a fairly complete, bite-sized turn-based strategy artillery game with a few surprises. Well-suited to those sensitive to sim sickness. I'm hoping to finish some changes before the deadline, but I'm having a lot of trouble getting builds successfully uploaded.
Scorched Battalion - VR Jam edition available for Gear VR and DK2 (Win/Mac/Linux) Jungle Juice Sven Co-op

dpid
Honored Guest
Hi everyone. Below is a link to the latest apk for my game Snow Fight. I would greatly appreciate someone testing that it works and any feedback.

https://vrjam-submissions.s3.amazonaws. ... wfight.apk

Thank you!
Snow Fight VR Jam 2015 submission

mbcauley
Explorer
"Quixotic7" wrote:
It's probably too late to want to change this, but the first person controller with the touchpad will easily make people nauseous. I would recommend moving forward when touching the pad, but not rotating. To rotate, the player physically rotates their body.

You could also add in snap rotations when the player swipes forward or back. This also works with a Steelseries Zero controller, and I would recommend rotation snaps when using the controller too.

The background music does not loop.

This might kill performance, but I would love having some particles in the cafe!


Hey Quixotic,

Thanks for testing the build! Lots of good notes here and in fact I took out the touchpad rotation already because of previous tester feedback. I posted that build later in the thread if you're interested!

tlkall
Honored Guest
I would really appreciate if someone could test this too see if it actually starts.
https://vrjam-submissions.s3.amazonaws. ... R_1x03.apk

VERY IMPORTANT: Before you start this app you MUST enable Bluetooth on your Note 4 and make it visible to other devices for 2 minutes.

You can either move forward with a second device or turn on tap to pedal in the menu (However you control it make sure Bluetooth has been turned on as mentioned above.)

Yeah, I have some performance issues with up average of 250 draw calls with one camera.

I don't have a Gear VR. My first build appeared to be no good this one appears to be more stable.

https://www.youtube.com/watch?v=lwyuRxhtt_Y





If it actually starts up please check out my post to learn how to play it as you need to set up a second mobile device to get the full experience.

viewtopic.php?f=77&t=23131