05-13-2015 10:37 AM
05-13-2015 01:17 PM
Notwithstanding any other provision to the contrary, the Judges may (in either round of the judging process) contact Entrant to request a bug fix or other minor modification to the Software to address a functionality or stability issue (any a “Bug Fix”) or implement any Big Fix provided by Entrant after the Submission Period and may, in judging an Entry, consider the Software as modified by any such Bug Fix. However, the decision to request or implement any Bug Fix is within Sponsor’s sole discretion.
Would a preliminary judge be able to test my build today, to make sure it runs? It should be fine, but I would like to be sure before I leave for peace-of-mind.
05-13-2015 01:31 PM
05-13-2015 01:40 PM
"rjmig88" wrote:
I hate to be that guy but I'm eternally grateful Oculus is allowing us a bug fix build. They can easily compare old and new builds and so I don't think any of the finalists will risk it. I had a Exynos Note 4 which had a ton of issues working around and I didn't think of to test the Snapdragon version. Players on snapdragon have reported that my button mappings don't work and I can't figure out why that would be. I didn't find out until after the game jam when more people were testing it. I'm super glad Oculus is giving us a bug fix chance and so I'm next day airing a snapdragon note 4 to test on 4.4 kitkat for my issues.
I did reach out to Oculus. I didn't ask them directly for a chance to bug fix but I did mention that they may have to try a key remap program if my buttons don't work for them. I'm thrilled that they are listening to the community. And I've crunched every night and put in over 100 hours for optimizing graphics, bug fixing, etc too.
05-13-2015 01:51 PM
"rjmig88" wrote:
I hate to be that guy but I'm eternally grateful Oculus is allowing us a bug fix build. They can easily compare old and new builds and so I don't think any of the finalists will risk it.
"rjmig88" wrote:
I had a Exynos Note 4 which had a ton of issues working around and I didn't think of to test the Snapdragon version. Players on snapdragon have reported that my button mappings don't work and I can't figure out why that would be.
05-13-2015 01:51 PM
"Anticleric" wrote:
And how exactly can they compare the new build to one that does not run?
05-13-2015 01:56 PM
05-13-2015 03:07 PM
"dnhkng" wrote:"Anticleric" wrote:
Seriously though, it does raise some questions. I had a tutorial at the beginning of my game. It was just a quad attached to a pivot, who's angle changed with the OVRrig's orientation. It was used to show new users of my game where to look to solve their first puzzle. The code ran fine on Win and Mac, but not in my Gear VR builds, so I had to take it out just a few hours before the competition closed. I believe its posted on an earlier version of my submission. Would I be allowed to add it back in, if I could make it work? Would that count as a feature addition or not?
05-13-2015 03:26 PM
"Nilspferd" wrote:
It's the rules we all agreed when participating in the jam, it's just absurd to change them now.
05-13-2015 03:27 PM
05-13-2015 03:31 PM
"branditoson" wrote:
Sorry all, we made a mistake when trying to address some launch crashes. We said we would allow a bug fix build re-submission per finalist, but since this cannot be executed fairly, we will not accept additional builds at this point. If you’re a finalist and your build doesn't launch, we’ll get in touch with you and help you resolve it.