05-15-2015 11:11 AM
05-15-2015 11:31 AM
05-15-2015 09:37 PM
05-16-2015 02:09 AM
"nilstastic" wrote:
Yeah, I'm pretty sure you'll win the experience category. So, better start planning what you'll do with all that money. 😃
05-16-2015 11:54 AM
05-16-2015 01:36 PM
05-16-2015 02:27 PM
05-17-2015 06:53 AM
05-17-2015 12:18 PM
"davidjc" wrote:
Controls dont work, mouse keyboard nothing. Just stuck at intro screen
05-17-2015 12:21 PM
"Frooxius" wrote:
Thank you! ^^'
mbzdmvp: That depends on many things. First, did you test that only in Unity Editor? The assets aren't properly serialized yet and there's a lot of overhead, so it's not going to be smooth in editor.
Second, you might want to stop the actual swapping of the level until certain time, which can take a lot of time, causing a hiccup, which also depends on how much work you do in Awake/Start functions of your scripts (plus any other constructors), by setting allowSceneActivation to false and waiting until the load progress is almost 0.9.
What I do myself is fade to black and then set allowSceneActivation to true, so it can finish the loading and initialization, while the player sees pitch black so cannot notice any hiccups.
Third, what Unity version are you using? Unity 5 features many crucial improvements for asynchronous loading (though not as many as I'd love), so if you're on older version some things still get done synchronously, affecting your main thread.