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Will 0.7.0 cause compatibility issues with WebVR/Three.js?

Hi all,

I'm working on a WebVR application using Three.js (among others). To see my application I have to set up the Rift in Extended mode.

How is this going to work with Oculus PC SDK 0.7.0 with the removal of the Extended Mode?
Is upgrading to version 0.7.0 going to cause issues in my WebVR/Three.js application?



  • cyberealitycybereality Posts: 26,156 Oculus Staff
    With 0.7 moving forward, all apps will need to support Direct Mode. Extended Mode will not be an option. Sorry.
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  • brianpeirisbrianpeiris Posts: 17
    This was discussed on the /r/oculus and /r/webvr subreddits. There is no indication that 0.7, or Direct Mode in general, will be a problem for WebVR. The Chrome builds have already supported Direct Mode for a while now. I don't think you need to be concerned, just wait for the browser devs to catch up.
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