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Mobile SDK 1.0 will be required for Gear VR apps

cybereality
Grand Champion
Please read the following blog post:

https://developer.oculus.com/blog/mobil ... r-vr-apps/

You may discuss or ask questions in this thread. Thanks
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47 REPLIES 47

dbuck
Honored Guest
Hi, Is there a mechanism for me to disable the NeckModel yet with SDK 1.0 with the built in unity integration? that's the primary reason why I'm still on the 0.6.2 version now.

TurboButtonDev
Honored Guest
I see January 1st is the deadline for new submissions/updates, but is there a hard deadline by which we have to update our already launched titles to SDK 1.0? As in, will games be delisted for not updating by a certain date?

cybereality
Grand Champion
I don't believe there is a hard deadline set right now, but if your game fails to work in the future it may be removed.
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ivialb21
Honored Guest
Hi, Is there a way we know that the APK is SDK1.0 compatible prior to submission. I currently use Unity 5.2.3p1

cybereality
Grand Champion
You'll need to be using Unity 5.2.2p4 or later to be compatible, so you should be OK.
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cybereality
Grand Champion
Here is a version of UE4 you can use:

https://github.com/Oculus-VR/UnrealEngi ... .1-release
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FallenPlanet
Explorer
Am I correct in thinking that if we are using Unity 5.3.1 and Oculus utils 0.1.3 this is acceptable for the January deadline?
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cybereality
Grand Champion
@fallenplanet: Yes, you should be fine.
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HKSpadez
Honored Guest
"Assets/OVR/Scripts/OVRCameraRig.cs(148,48): error CS0117: `OVRPlugin' does not contain a definition for `virtualTextureScale'"

i'm getting this error when i port over the mobile sdk and then replace the projectsettings folder. i've tried also importing the unity utils sdk but then i just end up with another error.

Assets/OVR/Scripts/OVRInput.cs(1435,34): error CS0426: The nested type `InputState' does not exist in the type `OVRPlugin'
Assets/OVR/Scripts/OVRInput.cs(1436,34): error CS0426: The nested type `InputState' does not exist in the type `OVRPlugin'

any thoughts? 😞