12-25-2015 05:38 PM
12-25-2015 05:51 PM
12-25-2015 08:27 PM
12-28-2015 10:11 AM
12-28-2015 10:44 AM
12-28-2015 11:06 AM
"cybereality" wrote:
I would not drop Oculus Utilities, as there are some Oculus specific functionality you may need (for example, if you are developing for Gear VR and wish to put your game on the Store).
12-29-2015 09:48 AM
12-29-2015 10:08 AM
01-04-2016 08:44 PM
01-04-2016 09:07 PM
"pixelvspixel" wrote:
Can anyone shed any light on trying to marry the two together. Specifically the Unity VR Sample's Gaze Interaction. I've had a pretty hard time trying to get this to work. I'm assuming it has something to do with the Raycast not having proper coordinates once it's been parented to the Oculus Utilities player controller. But as someone stated above, not being a dev myself, it's harder to connect the dots for this simple functionality.