02-05-2016 11:57 AM
02-26-2016 09:21 AM
02-26-2016 03:11 PM
03-11-2016 03:06 PM
"petergiokaris" wrote:
In ONSPAudioSource.cs, replace the Update function with this one:
void Update()
{
// We might iterate through multiple sources / game object
var source = GetComponent<AudioSource>();
SetParameters(ref source);
}
... (this will not incur a hit, since we are only setting a handful of parameters in the spatialier audio source).
03-15-2016 05:29 PM
03-15-2016 06:59 PM