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[Gear VR] Unable to hit 60 fps

motorsep
Rising Star
I have a basic scene (FPS template BP) in two vartiations - One with disabled rendering of the view weapon model and the rest is as-is and the same scene, but with all unlit materials and removed sky sphere (it looks all black).

In both variants I get 58 fps and 17 ms using stat FPS console cmd. Using Unreal 4.10.4. Some people claim they have stable 60 fps in their UE4 games/prototypes on Gear VR.

Any idea what could be the issue? Thanks.
24 REPLIES 24

motorsep
Rising Star
Have you tested Gear VR with UE4 lately, Oculus devs?

vrdaveb
Oculus Staff
Yes we regularly test it. Can you PM me a copy of your project so we can see what's causing it to miss 60FPS?

motorsep
Rising Star
"vrdaveb" wrote:
Yes we regularly test it. Can you PM me a copy of your project so we can see what's causing it to miss 60FPS?


Done!

motorsep
Rising Star
@vrdaveb: Were you able to download and open my project ?

vrdaveb
Oculus Staff
Sorry, it's going to take us at least a few days to get to this. We are currently crunching for launch.

motorsep
Rising Star
"vrdaveb" wrote:
Sorry, it's going to take us at least a few days to get to this. We are currently crunching for launch.


Oh, no problem.

motorsep
Rising Star
Any luck with this one or should I just wait until April (post-Rift era 😉 ) ?

motorsep
Rising Star
Bumping this up, sorry.

motorsep
Rising Star
Filed a bug report with Epic (have screenshots from the device):

https://answers.unrealengine.com/questi ... scene.html