03-17-2016 05:18 PM
03-17-2016 07:20 PM
03-18-2016 01:13 AM
03-18-2016 05:04 AM
"andrewtek" wrote:
I really like UE4, but I need my tools to work. I just installed Unity and was able to get something deployed to my GearVR in less than 45 minutes. It worked perfectly.
Sigh.
03-18-2016 02:18 PM
03-18-2016 02:32 PM
03-18-2016 03:59 PM
03-18-2016 04:30 PM
"artyom17" wrote:
It is great to know that Epic guys are already looking at the rendering issues you are having with mobile UE4. Do you know that UE4 has a command-line option '-featureleveles2' that basically supposed to reproduce mobile rendering on PC? It had some issues with stereo rendering before, I haven't tried it for awhile, but we need to make it work if it doesn't. This could significantly simplify reproduction and fixing rendering issues for mobile.
"artyom17" wrote:
Instanced rendering is definitely one of the high prio features, however, that requires support on hardware / graphics driver side first (and, of course, unreal engine forward renderer should support it too).
"artyom17" wrote:
GearVR templates is also a planned feature to add (both BP and C++, however, BP on mobile could be not the best idea due to perf hit).
03-18-2016 06:17 PM
03-19-2016 08:09 AM