02-29-2016 06:42 AM
03-21-2016 12:39 PM
03-21-2016 01:00 PM
03-21-2016 01:25 PM
03-24-2016 11:02 AM
03-24-2016 05:36 PM
03-28-2016 06:37 AM
03-28-2016 06:45 AM
moulder6 said:
What's wrong with this picture? The "scene" easily meets all the requirements outlined in the Unreal docs. Two boxes in the scene, 2 materials, 1 static light with the lighting built. Every post process is off, except for Temporal AA. Nothing else going on in the scene. Still, the GPU is obviously doing something that takes 16-18ms.
Built with 4.11preview 8. The result is absolutely the same with 4.10.4. Running on a S6 with Marshmallow 6.0.1 - was exactly the same on Lollipop 5.1.1.
03-28-2016 08:22 AM
motorsep said: Temporal AA doesn't work on mobile.
03-28-2016 08:30 AM
03-29-2016 06:42 AM
Ok, I think I see where the issue potentially is - render scale.
I had render scale slider at less than 100% all this time, hoping for performance boost. Yesterday I set it to 100%, and in some instances I got 61 fps in my scene.
Btw, it seems that stat Engine and stat SceneRendering show total numbers for everything. Is there a cmd to show stats for what's actually being rendered and not total number of things in the scene?