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Note to UE4 developers using Wwise audio
If you're using WWise, a patch is required to the UE4 source to to pause playback when losing VR focus, and redirect audio to the Rift instead of the Windows default audio device.
Please follow this link for more details:https://forums.oculus.com/viewtopic.php?f=83&p=327557#p327557
Senior Software Engineer