I am having a issue where sometimes 5 minutes or so into my game the sound will start slowing down / stuttering. The FPS stays at 60 for a time, but then the sound stuttering continues and then eventually the game performance drops to being unplayable.
At first I thought this was an issue with calling a TransitionTo Snapshot mixing different audio sources, as that's when I first noticed it.
I then removed that function to test it, and ran into the issue again. The problem is I can't locate why this is happening or from what and it's random and so far experienced only on one level in the game.
Using Unity 5.3.4, Oculus Audio 1.0.2 SDK DSP set to Best performance. and Unity Utilities V0.1.3.0-beta.
I've also tried disabling reflections on the ONSP Audio Sources, and initially I thought it sounded like things were reflecting and bouncing causing the performance to drop in the Gear VR.
Has anyone else experienced a similar problem? Is there an update coming to the Audio SDK soon?