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Oculus 1.3 Requires Unity 5.3.4p1 + New OVRPlugin for Unity 5

cybereality
Grand Champion
To develop for Oculus 1.3 you'll NEED to specifically be using Unity 5.3.4p1:
https://unity3d.com/unity/qa/patch-releases

You will also NEED to download the OVRPlugin separately and patch Unity:
https://developer.oculus.com/downloads/game-engines/1.3.0/OVRPlugin_for_Unity_5/

Finally, you'll have to update the Oculus Unity Utilities:
https://developer.oculus.com/downloads/game-engines/1.3.0/Oculus_Utilities_for_Unity_5/

If you have any questions, please let me know. Thanks.
40 REPLIES 40

fonurr
Honored Guest
When I press "free download" from https://unity3d.com/get-unity it downloads 5.3.4f1.
If I download 5.3.4p1 it asks for license.

Sorry, I am just beginning both VR and Unity development, I may be doing something wrong.

cybereality
Grand Champion
You still need an account, but it's a free license (with some requirements).
http://unity3d.com/unity/qa/patch-releases/5.3.4p1

fonurr
Honored Guest
I couldn't somehow get the license when I tried, I may try again then. Thanks

thomasphifer
Honored Guest
Oh wow THANK YOU for posting this! I thought I was going crazy for a while there. Got all the specific build versions downloaded and setup and I'm back up and running! Appreciate it!

bobbagoose
Explorer
Is there a way to install the OVR plugin on Mac? The instructions are for Windows. I will build a Windows app for runtime, that's fine, it's just all my development tools are on Mac.

charnold
Explorer
In the finder, ctrl-click on the unity app (in applications/unity) and "Show package contents". Go to Contents/VR/oculus and update the files.

bobbagoose
Explorer
That did it, thanks! I was working around it by loading the dll into each project, but this is the correct solution.

eljaydub
Explorer

fonurr said:

I couldn't somehow get the license when I tried, I may try again then. Thanks


@fonurr 
If you're having problems maybe checkout my Oculus dev mini course and see if that helps: http://learn.vrdev.school/courses/oculus-rift-developer-mini
I've only got two of the videos edited and published so far but it walks you through the process cybereality describes above so maybe it's enough to help you get going for now.

LITM
Sightseer
Can anyone at Oculus explain to me why I'm getting literally double the performance on my iMac (Bootcamp Win10) on runtime 0.8 and Unity 5.3.4, than my brand new kick ass Win 10 with GTX 980 on runtime 1.3 and Unity 5.3.4.  There's a hell of a lot of time spent waiting for the GPU.  

For those of us delivering to clients this is not good news!

9ukd6z28ypnh.png

CBGames
Explorer
[VRDevice] Initialization of device oculus failed.

Why is this? Every thing has been done 😛 

(I am using runtime 1.3.0)