With "Doppler Level" set to any value above zero on an AudioSource, there is no Doppler effect while the object is moving if an ONSPAudioSource script is also enabled on the GameObject. If you un-check "Enable Spatialization", the Doppler effect then works as normal.
Assuming I'm not just doing something wrong, is this likely to change in an upcoming release? It used to be possible to use the non-Native OSP plugin and a Doppler effect together without problems. Thanks.
- VR Jam edition available for Gear VR and DK2 (Win/Mac/Linux)