11-07-2015 01:26 PM
04-19-2016 12:52 PM
04-20-2016 12:13 PM
04-20-2016 12:26 PM
04-20-2016 01:23 PM
FiveEyes said:
I
The dolly zoom itself is not a solution but I'm wondering if anyone has tried dynamic camera lens/zoom tricks to mitigate the perception of movement of the surrounding space during sharp/larger movements in VR, essentially trying to simulate real-world brain compensation. Does anyone have thoughts on whether such a thing would be possible (in Unity or otherwise)? Or am I'm barking up the wrong tree completely??
What does the forum think? Do we need to create a 'lens jump'?
05-01-2016 08:09 PM
05-02-2016 09:15 AM
motorsep said:
Finally got my initial locomotion mechanics working (still raw)
05-02-2016 09:26 AM
05-12-2016 03:45 AM
05-12-2016 06:30 AM
05-12-2016 10:02 AM