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How to decode video frames for 360 pano playback

I was looking at the native samples in the mobile SDK, specifically the 360 videos sample, hoping to see how video frames are decoded and uploaded to GL.

I have an idea of how I would approach this, perhaps with libav and a few PBOs on the GL side, but I wanted to see how Oculus does it. Does anyone know where in the code is this happening? There are the turbojpeg and OVR_Turbojpeg classes, but they don't seem (at least at first sight) to be related to the actual video frame decoding.

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