Has anyone tried using speech recognition in a GEAR VR app?
Is it even possible with the CPU constraints? My graphics are such that I can afford to drop the timeWarp vsync rate to support 30Hz if necessary.
I'm looking for tips, tricks and tools.
Thanks in advance.
Gear VR development blog at https://gearvrdevelopment.wordpress.com/
The first article is to help new comers set up their development environment using Unity 5.3
Nick Harrow (I'm always open to new opportunites)