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UPDATE - Tested room scale with Touch and two sensors

Mr_Wilde
Heroic Explorer
I was finally successful in finding a set of cable extension for my Rift, so I set up my living room for a full room scale VR experience using two sensors, to test out the tracking of the HMD and the Touch controllers.
I placed my sensors about 2 meters apart (6.5 ft) and since Oculus "Guardian" system is not available yet, I set up Steam VR Chaperone instead.
I've got some initial trouble in setting up Steam VR, at first the Touch controller was behaving strangely, but the second time I was successful.

I've played Valve's The Lab for about an hour, and it was mostly fine, but I noticed that when facing completely opposite to the sensors, AS EXPECTED the Touch controllers tracking was quite poor, my body was often occluding the sensors and I find myself to raise my hands in order for the sensor to pick up the tracking again (see picture below).

The Headset had no problems, perfect tracking in every direction, even far away from the sensor. I could sit on my couch on the opposite side with no problems at all.

On a side note, I've got quite few problems while playing The Lab. Sensors got disconnected a couple of times, The Headset got disconnected once, and I've got a couple of crashes. 😐 Please note I have enabled ASW in my registry, I don't know if this might be the cause, since I had no problem whatsoever while playing games from Oculus Home. It might have been a coincidence though, I need to do more testing.

Btw, sitting in the virtual couch in BigScreen while sitting on my real couch was a really cool experience! 😄

tl:dr: Tested room scale with Touch and two sensors. If facing in the opposite direction of the sensors, Touch have poor tracking. No problems with the headset.
80 REPLIES 80

JakemanOculus
Heroic Explorer
yes, if the cameras don't have line of sight then they can't track.

TwoHedWlf
Expert Trustee
Not surprising that you'd have tracking issues when you face directly away form the sensors, it's the 180° setup.  For only forward facing.   Move the NE sensor down to the SE section and you should have good 360° tracking.

Mr_Wilde
Heroic Explorer

TwoHedWlf said:

Not surprising that you'd have tracking issues when you face directly away form the sensors, it's the 180° setup.  For only forward facing.   Move the NE sensor down to the SE section and you should have good 360° tracking.


Yes, that's a good idea. 🙂 But I will still have tracking issues when facing SW.

TwoHedWlf
Expert Trustee

Mr.Wilde said:


TwoHedWlf said:

Not surprising that you'd have tracking issues when you face directly away form the sensors, it's the 180° setup.  For only forward facing.   Move the NE sensor down to the SE section and you should have good 360° tracking.


Yes, that's a good idea. 🙂 But I will still have tracking issues when facing SW.


Maybe a little, but that should be in the "Occasional tracking issues" category, because facing south west both cameras should still be able to see the touch controllers from the side

Mr_Wilde
Heroic Explorer
I'll try this setup next time. 🙂
I want to clarify that this was a test to see how good the 180 degrees setup was, I KNOW it's not ideal for 360 degrees. Some people on reddit are ENRAGED because of this post... 😐

Comic_Book_Guy
Superstar
Wait.... You put two forward facing, instead of 2 opposing and you're surprised your body occluded the controllers when you turned?

Mr_Wilde
Heroic Explorer


Wait.... You put two forward facing, instead of 2 opposing and you're surprised your body occluded the controllers when you turned?


Oh ffs, IT WAS A TEST. I've edited the title because seems people get more offended than if I've insulted their mothers... 😐

Zenbane
MVP
MVP
Well if you replace the word "sensor" with "mother" then you kinda did just blast moms to hell.

Comic_Book_Guy
Superstar
Offended? No. I'm wondering why you bothered with the test and this post! Like... " If facing in the opposite direction of the sensors, Touch have poor tracking. "....ya, and a bear poops in the woods too.